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RESUME

BSC COMPUTER SCIENCE & GAMES DEVELOPMENT


Qualification achieved: First class degree.

Dissertation Topic: Creating immersive & adaptive AI in video games.

UDEMY CERTIFICATIONS

C# Basics: C# Fundamentals by Coding
C# Intermediate: Classes, Interfaces and OOP
C# Advanced Topics: Prepared for technical interviews.

TRAP TAG

  • Published and released on the Steam store page.

  • Created local co-op with various input devices.

  • Build a round based system which controller various states of the game as well as designating a winner, etc.

PROJECT DECAY

  • Built an enemy AI system with multiple sensory abilities and complex state machine.

  • Created an intricate third person player controller with multiple systems including combat, damaged states, etc.

  • Implemented a user mission/task system to assist the players path and directive.

HEROES VS VILLAINS

  • Created a waved based arena system which controlled the flow & states of the game.

  • Built a saving & loading system which handles serialization/deserialization for various data types.

  • Implemented a shop system & an upgrade system for various components of the game.

THIRD PERSON CONTROLLER

  • Created a free climb system with animations, like the climbing system in The Legend of Zelda: BOTW

  • Implemented inverse kinematics to handle different weapon stances, head look at points, foot IK, etc.

  • Created an animator controller with multiple states including jumping, sliding, crouching and all movement with blend trees to ease between animations.

CV: CV

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