RESUME
BSC COMPUTER SCIENCE & GAMES DEVELOPMENT
Qualification achieved: First class degree.
Dissertation Topic: Creating immersive & adaptive AI in video games.
UDEMY CERTIFICATIONS
C# Basics: C# Fundamentals by Coding
C# Intermediate: Classes, Interfaces and OOP
C# Advanced Topics: Prepared for technical interviews.
TRAP TAG
Published and released on the Steam store page.
Created local co-op with various input devices.
Build a round based system which controller various states of the game as well as designating a winner, etc.
PROJECT DECAY
Built an enemy AI system with multiple sensory abilities and complex state machine.
Created an intricate third person player controller with multiple systems including combat, damaged states, etc.
Implemented a user mission/task system to assist the players path and directive.
HEROES VS VILLAINS
Created a waved based arena system which controlled the flow & states of the game.
Built a saving & loading system which handles serialization/deserialization for various data types.
Implemented a shop system & an upgrade system for various components of the game.
THIRD PERSON CONTROLLER
Created a free climb system with animations, like the climbing system in The Legend of Zelda: BOTW
Implemented inverse kinematics to handle different weapon stances, head look at points, foot IK, etc.
Created an animator controller with multiple states including jumping, sliding, crouching and all movement with blend trees to ease between animations.